SketchyVerse - the Card Game: Full Ruleset
A collaborative trading card adventure from SketchyGuyNV
1. Game Overview
SketchyVerse - the Card Game is a cooperative, scenario-driven card game where players take on the role of strange heroes battling supernatural threats from the SketchyGuyNV universe. Each game is a one-shot mission full of monsters, curses, cults, and chaos.
Players: 1–4
Play Time: 30–60 minutes
Recommended Age: 13+
2. Game Components
Hero Cards – Characters players control. Each has 5 core stats.
Action Cards – Optional boosts, items, or magical abilities (expansions).
Evil Cards – Enemies, traps, and cursed events.
Scenario Cards – Define the objective, twists, and pacing.
D10
3. Hero Stats Explained
Each Hero Card lists these five core stats (rated 1–10):
Intelligence – Used for Investigate and solving clues.
Grit – Used to resist damage or push through effects.
Weirdness – For supernatural or magical actions.
Charm – Social checks, persuasion, or psychic defense.
Combat Skill – Used for direct attacks or weapon use.
Foil Boosts: Foil Heroes get +1 to two specific stats (listed on card).
4. Setup
Choose a Scenario Card
Sets the story, win condition, and twist.Build Evil Deck
Use 10–15 Evil Cards based on difficulty. Include the final boss (Threat 9–10).Select Heroes
Each player picks 1–2 Heroes. Max team size = 4 Heroes total.Track HP (Optional)
Each Hero starts with 10 Health. If reduced to 0, they’re KO’d.
5. Gameplay Loop
Each round has two phases:
A. Team Turn
Each Hero may take 1 Action per round:
Attack – Target an Evil card using Combat Skill.
Assist – Aid a teammate. Add your stat bonus to their roll.
Investigate – Use Intelligence or Weirdness to uncover clues or weaken enemies.
Use Item/Ability – (If equipped or scenario allows.)
How to Roll: Roll 1d10.
If the result is ≤ your stat, the action succeeds.
If > stat, the action fails.
Combining Actions: Two or more heroes may combine stats for difficult tasks (e.g., attacking Cursed Armor or Investigating a sealed portal). Only one roll is made.
B. Evil Turn
Draw & Activate 1 Evil Card
Resolve the effect listed. If it’s a trap or event, apply it immediately. If it’s a villain, it remains on the field.Villain Actions
All Evil Cards with persistent presence attack or apply effects.Boss Arrival
Scenario cards or villain effects may summon a Final Boss after certain conditions (e.g., 3 rounds, ritual progress, etc.).
6. Win & Lose Conditions
Victory: Complete the scenario’s objective and defeat the Final Boss.
Defeat: All heroes are KO’d, or the scenario objective fails (e.g., train reaches the rift, cult completes ritual, etc.).
7. Foil Rules
Foil cards are enhanced versions of Heroes and Villains:
Foil Hero Cards:
Gain +1 to two stats (see table).
May reroll one failed action per game.
Foil Villain Cards:
Gain +2 Threat.
Their special effects are upgraded or apply twice.
Some steal foil effects from Heroes.
8. Modular Add-Ons (Optional)
Item/Action Decks: Add special tools or powers (e.g., “Banishing Stone,” “Psychic Echo”).
Hard Mode: Start with two villains in play. Evil phase draws 2 cards.
Solo Rules: Control 2–3 Heroes. Enemies target randomly.
9. Special Status Effects
Effect
Description
Cursed
Hero cannot use Assist until curse lifted.
Restrained
Hero skips their next Action phase.
Mirror Doubled
Hero’s stats are mimicked by an enemy.
Static
Investigate actions fail automatically.
Cloned
Enemy creates a duplicate (use spare token/card).
Lured
Hero pulled into solo combat; cannot be assisted.
10. Example Turn
Scenario: Cult of the Open Palm
Twist: If any enemy lasts 3 rounds, the boss appears.
Round 2:
Player 1 (Helena Wolfe) attacks Cultist Ritualist (Threat 4) with Combat 7 → rolls 6 → success!
Player 2 (Professor G) investigates the altar using Intelligence 10 → rolls 9 → success!
Evil Turn: Draw Shadow Wraith → reduces all stats by 1.
Ritualist survives → +1 turn on boss counter.
11. Card Clarifications (Select Examples)
Cursed Armor: Requires two players to combine stats. Cannot be defeated solo.
Cultist Zealot: Summons another Cultist if it survives even one round.
Flesh Golem: Deals double damage on a natural 10 roll.
Void Puppet: Negates all foil boosts while on the field.
Living Plague: Forces all heroes to reroll their successes.
Hand of the Palm: Summons a Tentacle Demon if not stopped immediately.
Coven Mother: Final Boss, cannot be assisted against. Bring your best.
12. Expanding Your Universe
SketchyVerse - the Card Game is modular by design. You can:
Create your own Hero Cards and Evil Cards using the stat system.
Write original Scenario Cards (just include an objective and a twist).
Theme entire games around one subseries (e.g., Sisters Wolf only).
Combine cards from expansions or fan-made content.
SKETCHYVERSE - THE CARD GAME: QuickStart Guide
A Collaborative Trading Card Game from SketchyGuyNV
July 30, 2025
Welcome to SketchyVerse - the Card Game, a chaotic and collaborative card game where your heroes face off against evil cults, d
ghosts, and monsters from across the SketchyGuyNV Universe. This QuickStart guide introduces the basics of
card types, and scenario setup so you can get started in minutes.
CARD TYPES:
1. Hero Cards – Your main characters. Each player controls 1–2.
2. Action Cards – Unique powers and assist effects used during play.
3. Evil Cards – Villains, monsters, and traps you’ll face.
4. Scenario Cards – Define the game’s story and structure.
GAMEPLAY LOOP:
1. Scenario Setup:
- Choose a Scenario Card.
- Build an Evil Deck using difficulty guidelines.
- Players select their Hero Cards.
2. Team Turn:
- Each player takes 1 Action: Attack, Assist, Investigate, Use Item.
- Roll 1d10. If roll ≤ Stat, action succeeds.
- Combine stats with teammates for support.
3. Evil Turn:
- Flip and activate top Evil Card.
- Bosses enter at set intervals.
- Villains apply effects if left alive.
4. Victory or Defeat:
- Complete all objectives and defeat final boss = victory.
- All heroes KO’d or scenario fails = evil wins.
FOIL CARDS:
Foil Hero Cards gain +1 to any two stats.
Foil Villains gain +2 Threat and upgraded effects.
SketchyVerse - the Card Game is built for modular expansion. Add heroes, villains, and new stories as your universe grows.
Name Series Intelligence Grit Weirdness Charm Combat Skill Foil Boost
Carissa Wolfe Sisters Wolf 7 10 10 6 8 Grit +1, Weirdness +1
Professor G Professor G & Blake 10 7 10 9 5 Intelligence +1, Charm +1
Steven D. Byrne Toliver Tales 7 9 5 8 8 Combat +2
Mercury Slash Space Lasers 6 9 9 5 10 Combat +2, Grit +1
Jayne Temple Toliver Tales 9 6 10 7 4 Weirdness +2
Ruth Wolfe Sisters Wolf 8 8 9 6 6 Intelligence +1, Grit +1
The Glass Monk Space Lasers 6 7 8 5 7 Combat +1
Madame Aveline WIP Series 10 5 10 8 2 Charm +2, Weirdness +1
Thadeus Toliver Toliver Tales 10 7 7 6 5 Intelligence +2
Lazer Dan
Space Lasers
9
5
8
9
6
Charm +2
The Archivist
Sisters Wolf
8
4
10
5
2
Weirdness +2
Blake
Professor G & Blake
6
9
6
7
8
Combat +1, Grit +1
Eibon the Shrouded
Toliver Tales
9
10
10
3
7
Grit +2, Weirdness +1
The Hell Beast
Sisters Wolf
2
10
9
1
10
Combat +2
KX Droid #44
Space Lasers
5
9
3
2
9
Combat +1, Grit +1
Eye of the Palm
Toliver Tales
10
5
10
2
5
Intelligence +1, Weirdness +2
Baron Bloop
Space Lasers
7
4
10
10
3
Charm +2
Headie the Talking Head
Sisters Wolf
6
5
9
8
2
Weirdness +1
The Talking Goat
Professor G & Blake
5
7
10
6
3
Weirdness +2
Oona the Orb Witch
WIP Series
9
5
10
7
4
Intelligence +1, Weirdness +1
Cpt. Stiletto
Space Lasers
8
6
7
9
8
Charm +1
Helena Wolfe
Sisters Wolf
9
10
8
6
7
Grit +2
Dr. Thanatos
Toliver Tales
10
4
10
4
6
Weirdness +1
Zorg Spindle
Space Lasers
5
8
9
7
6
Weirdness +1
The Crypt Kid
Professor G & Blake
7
7
9
5
5
Charm +1
The Ghost General
Toliver Tales
9
10
9
3
8
Grit +2
Wisteria
Sisters Wolf
8
6
10
7
4
Weirdness +2
Darla Sharp
WIP Series
7
7
8
8
6
Charm +1
Iron Krew
Space Lasers
6
9
7
5
9
Combat +1
Mirabel Strange
Toliver Tales
10
6
9
8
5
Intelligence +1
Lord Hiss
Space Lasers
6
5
9
4
8
Combat +1
Anax the Pale
Toliver Tales
9
8
10
3
6
Weirdness +1
Jackie Vortex
Space Lasers
7
6
8
9
7
Charm +2
Vincent Blake
Professor G & Blake
8
9
8
6
6
Grit +1
Mira Wolfe
Sisters Wolf
9
7
10
5
5
Weirdness +2
Orrin Smudge
Toliver Tales
7
6
8
8
6
Charm +1
Shadow Byte
Space Lasers
6
8
9
5
7
Weirdness +1
The Phantom Cobbler
Toliver Tales
9
6
10
7
3
Charm +1
Agent Null
Professor G & Blake
8
8
7
5
7
Combat +1
Sister Nocturne
Sisters Wolf
10
7
10
5
4
Weirdness +2
Beebo the Blaster
Space Lasers
5
6
6
9
10
Combat +2
The Archivist’s Apprentice
Sisters Wolf
7
6
10
6
3
Intelligence +1
Glitch-Fox
Space Lasers
8
5
9
7
6
Weirdness +1
Old Man Grievous
Toliver Tales
9
9
9
4
5
Grit +1
Dr. Lupin
Professor G & Blake
8
7
10
5
5
Weirdness +1
Tina Skorch
Space Lasers
6
8
6
9
8
Charm +1
The Bellwoman
Toliver Tales
10
5
10
6
3
Intelligence +1
Elliot the Intern
Professor G & Blake
7
6
7
7
4
Charm +1
Quenessa Vox
Sisters Wolf
9
8
8
9
6
Charm +2
Card Name
Type
Threat Level
Special Effect
Cultist Zealot
Evil
3
If not defeated in 1 round, call another Cultist.
Shadow Wraith
Evil
5
Reduces all hero stats by 1 until defeated.
Bloodhound Fiend
Evil
4
Cannot be dodged; always attacks first.
Ghost in the Mirror
Evil
6
Each hero must reroll one successful action.
Eye-Hand Assassin
Evil
7
On entry, reduce a random hero's Health by 3.
Possessed Marionette
Evil
4
If not defeated, disables one hero’s Assist.
Thorn Witch
Evil
8
Attacks all players at once with Thorn Burst.
Spectral Soldier
Evil
5
Immune to first hit each round.
Occult Librarian
Evil
6
Steals a Scenario Clue until defeated.
Flesh Golem
Evil
9
Deals double damage on natural 10.
Cultist Ritualist
Evil
4
Can revive one defeated Cultist.
Cursed Armor
Evil
6
Must be defeated with combined attack.
Graveyard Siren
Evil
5
Lures 1 hero into solo combat.
Rotting Scholar
Evil
3
Reduces Investigate success by 2.
Brimstone Imp
Evil
2
Explodes on defeat (1 damage to all).
Hand of the Palm
Evil
10
Summons a Tentacle Demon if not stopped.
Gatekeeper Wight
Evil
7
Prevents Scenario progress this round.
Mirror Double
Evil
6
Mimics stats of a random hero.
Animated Book
Evil
3
Negates all magic-based actions.
Candleflame Specter
Evil
5
Moves to the back if not first attacked.
Flesh Painter
Evil
8
Creates a clone if not KO’d in one turn.
Banshee of the East Rail
Evil
9
Heroes take 1 damage per round from wailing.
Veiled Summoner
Evil
5
Draw another Evil Card immediately.
Tentacle Brute
Evil
7
Restrains 1 hero until defeated.
Demon-Snouted Bishop
Evil
8
Restores HP to other Evil cards.
Cultist Collector
Evil
4
Steals 1 foil card effect.
Arcane Bone Knight
Evil
6
Deals double on heroes with <4 Defense.
Living Plague
Evil
9
All heroes must reroll every success.
Void Puppet
Evil
5
Negates foil boosts.
Coven Mother
Evil
10
Final Boss: immune to group Assist.
Scenario Name
Objective
Twist
The Missing Scholar
Rescue a professor from a haunted mansion.
One player is secretly cursed.
Echoes of the Underground
Clear a subway of spirits to reopen it.
Villains reappear at random.
Burning the Black Book
Find and destroy a cursed tome.
Each use of magic strengthens the book.
Ghost Train to Nowhere
Stop a possessed train from reaching the rift.
Every round moves the train closer.
The Screaming Mirror
Seal a cursed mirror before it infects the city.
Heroes lose Assist ability while inside.
Cult of the Open Palm
Disrupt the cult’s summoning ritual.
Boss enters if any villain lasts 3 rounds.
Dead Air
Investigate a haunted broadcast tower.
Static disables Investigate checks.
Beneath the Theater
Explore tunnels under a cursed opera house.
Every Evil card gets +1 Threat.
The Lazarus Lantern
Extinguish a magical lantern reanimating corpses.
Villains revive once.
The Endless Alley
Escape a shifting alley haunted by memories.
Players can’t use same Action twice in a row.