SketchyVerse - the Card Game: Full Ruleset

A collaborative trading card adventure from SketchyGuyNV


1. Game Overview

SketchyVerse - the Card Game is a cooperative, scenario-driven card game where players take on the role of strange heroes battling supernatural threats from the SketchyGuyNV universe. Each game is a one-shot mission full of monsters, curses, cults, and chaos.


2. Game Components


3. Hero Stats Explained

Each Hero Card lists these five core stats (rated 1–10):

Foil Boosts: Foil Heroes get +1 to two specific stats (listed on card).


4. Setup


5. Gameplay Loop

Each round has two phases:

A. Team Turn

Each Hero may take 1 Action per round:

How to Roll: Roll 1d10.
If the result is ≤ your stat, the action succeeds.
If > stat, the action fails.

Combining Actions: Two or more heroes may combine stats for difficult tasks (e.g., attacking Cursed Armor or Investigating a sealed portal). Only one roll is made.


B. Evil Turn


6. Win & Lose Conditions


7. Foil Rules

Foil cards are enhanced versions of Heroes and Villains:


8. Modular Add-Ons (Optional)


9. Special Status Effects

Effect

Description

Cursed

Hero cannot use Assist until curse lifted.

Restrained

Hero skips their next Action phase.

Mirror Doubled

Hero’s stats are mimicked by an enemy.

Static

Investigate actions fail automatically.

Cloned

Enemy creates a duplicate (use spare token/card).

Lured

Hero pulled into solo combat; cannot be assisted.


10. Example Turn

Scenario: Cult of the Open Palm
Twist: If any enemy lasts 3 rounds, the boss appears.

Round 2:


11. Card Clarifications (Select Examples)


12. Expanding Your Universe

SketchyVerse - the Card Game is modular by design. You can:

 

 

SKETCHYVERSE - THE CARD GAME: QuickStart Guide

A Collaborative Trading Card Game from SketchyGuyNV

July 30, 2025

Welcome to SketchyVerse - the Card Game, a chaotic and collaborative card game where your heroes face off against evil cults, d

ghosts, and monsters from across the SketchyGuyNV Universe. This QuickStart guide introduces the basics of

card types, and scenario setup so you can get started in minutes.

CARD TYPES:

1. Hero Cards – Your main characters. Each player controls 1–2.

2. Action Cards – Unique powers and assist effects used during play.

3. Evil Cards – Villains, monsters, and traps you’ll face.

4. Scenario Cards – Define the game’s story and structure.

GAMEPLAY LOOP:

1. Scenario Setup:

- Choose a Scenario Card.

- Build an Evil Deck using difficulty guidelines.

- Players select their Hero Cards.

2. Team Turn:

- Each player takes 1 Action: Attack, Assist, Investigate, Use Item.

- Roll 1d10. If roll Stat, action succeeds.

- Combine stats with teammates for support.

3. Evil Turn:

- Flip and activate top Evil Card.

- Bosses enter at set intervals.

- Villains apply effects if left alive.

4. Victory or Defeat:

- Complete all objectives and defeat final boss = victory.

- All heroes KO’d or scenario fails = evil wins.

FOIL CARDS:

Foil Hero Cards gain +1 to any two stats.

Foil Villains gain +2 Threat and upgraded effects.

SketchyVerse - the Card Game is built for modular expansion. Add heroes, villains, and new stories as your universe grows.




Name Series Intelligence Grit Weirdness Charm Combat Skill Foil Boost

Carissa Wolfe Sisters Wolf 7 10 10 6 8 Grit +1, Weirdness +1

Professor G Professor G & Blake 10 7 10 9 5 Intelligence +1, Charm +1

Steven D. Byrne Toliver Tales 7 9 5 8 8 Combat +2

Mercury Slash Space Lasers 6 9 9 5 10 Combat +2, Grit +1

Jayne Temple Toliver Tales 9 6 10 7 4 Weirdness +2

Ruth Wolfe Sisters Wolf 8 8 9 6 6 Intelligence +1, Grit +1

The Glass Monk Space Lasers 6 7 8 5 7 Combat +1

Madame Aveline WIP Series 10 5 10 8 2 Charm +2, Weirdness +1

Thadeus Toliver Toliver Tales 10 7 7 6 5 Intelligence +2

Lazer Dan

Space Lasers

9

5

8

9

6

Charm +2

The Archivist

Sisters Wolf

8

4

10

5

2

Weirdness +2

Blake

Professor G & Blake

6

9

6

7

8

Combat +1, Grit +1

Eibon the Shrouded

Toliver Tales

9

10

10

3

7

Grit +2, Weirdness +1

The Hell Beast

Sisters Wolf

2

10

9

1

10

Combat +2

KX Droid #44

Space Lasers

5

9

3

2

9

Combat +1, Grit +1

Eye of the Palm

Toliver Tales

10

5

10

2

5

Intelligence +1, Weirdness +2

Baron Bloop

Space Lasers

7

4

10

10

3

Charm +2

Headie the Talking Head

Sisters Wolf

6

5

9

8

2

Weirdness +1

The Talking Goat

Professor G & Blake

5

7

10

6

3

Weirdness +2

Oona the Orb Witch

WIP Series

9

5

10

7

4

Intelligence +1, Weirdness +1

Cpt. Stiletto

Space Lasers

8

6

7

9

8

Charm +1

Helena Wolfe

Sisters Wolf

9

10

8

6

7

Grit +2

Dr. Thanatos

Toliver Tales

10

4

10

4

6

Weirdness +1

Zorg Spindle

Space Lasers

5

8

9

7

6

Weirdness +1

The Crypt Kid

Professor G & Blake

7

7

9

5

5

Charm +1

The Ghost General

Toliver Tales

9

10

9

3

8

Grit +2

Wisteria

Sisters Wolf

8

6

10

7

4

Weirdness +2

Darla Sharp

WIP Series

7

7

8

8

6

Charm +1

Iron Krew

Space Lasers

6

9

7

5

9

Combat +1

Mirabel Strange

Toliver Tales

10

6

9

8

5

Intelligence +1

Lord Hiss

Space Lasers

6

5

9

4

8

Combat +1

Anax the Pale

Toliver Tales

9

8

10

3

6

Weirdness +1

Jackie Vortex

Space Lasers

7

6

8

9

7

Charm +2

Vincent Blake

Professor G & Blake

8

9

8

6

6

Grit +1

Mira Wolfe

Sisters Wolf

9

7

10

5

5

Weirdness +2

Orrin Smudge

Toliver Tales

7

6

8

8

6

Charm +1

Shadow Byte

Space Lasers

6

8

9

5

7

Weirdness +1

The Phantom Cobbler

Toliver Tales

9

6

10

7

3

Charm +1

Agent Null

Professor G & Blake

8

8

7

5

7

Combat +1

Sister Nocturne

Sisters Wolf

10

7

10

5

4

Weirdness +2

Beebo the Blaster

Space Lasers

5

6

6

9

10

Combat +2

The Archivist’s Apprentice

Sisters Wolf

7

6

10

6

3

Intelligence +1

Glitch-Fox

Space Lasers

8

5

9

7

6

Weirdness +1

Old Man Grievous

Toliver Tales

9

9

9

4

5

Grit +1

Dr. Lupin

Professor G & Blake

8

7

10

5

5

Weirdness +1

Tina Skorch

Space Lasers

6

8

6

9

8

Charm +1

The Bellwoman

Toliver Tales

10

5

10

6

3

Intelligence +1

Elliot the Intern

Professor G & Blake

7

6

7

7

4

Charm +1

Quenessa Vox

Sisters Wolf

9

8

8

9

6

Charm +2

 

 

 

 

 

 

 

 

 

 

 

 

Card Name

Type

Threat Level

Special Effect

Cultist Zealot

Evil

3

If not defeated in 1 round, call another Cultist.

Shadow Wraith

Evil

5

Reduces all hero stats by 1 until defeated.

Bloodhound Fiend

Evil

4

Cannot be dodged; always attacks first.

Ghost in the Mirror

Evil

6

Each hero must reroll one successful action.

Eye-Hand Assassin

Evil

7

On entry, reduce a random hero's Health by 3.

Possessed Marionette

Evil

4

If not defeated, disables one hero’s Assist.

Thorn Witch

Evil

8

Attacks all players at once with Thorn Burst.

Spectral Soldier

Evil

5

Immune to first hit each round.

Occult Librarian

Evil

6

Steals a Scenario Clue until defeated.

Flesh Golem

Evil

9

Deals double damage on natural 10.

Cultist Ritualist

Evil

4

Can revive one defeated Cultist.

Cursed Armor

Evil

6

Must be defeated with combined attack.

Graveyard Siren

Evil

5

Lures 1 hero into solo combat.

Rotting Scholar

Evil

3

Reduces Investigate success by 2.

Brimstone Imp

Evil

2

Explodes on defeat (1 damage to all).

Hand of the Palm

Evil

10

Summons a Tentacle Demon if not stopped.

Gatekeeper Wight

Evil

7

Prevents Scenario progress this round.

Mirror Double

Evil

6

Mimics stats of a random hero.

Animated Book

Evil

3

Negates all magic-based actions.

Candleflame Specter

Evil

5

Moves to the back if not first attacked.

Flesh Painter

Evil

8

Creates a clone if not KO’d in one turn.

Banshee of the East Rail

Evil

9

Heroes take 1 damage per round from wailing.

Veiled Summoner

Evil

5

Draw another Evil Card immediately.

Tentacle Brute

Evil

7

Restrains 1 hero until defeated.

Demon-Snouted Bishop

Evil

8

Restores HP to other Evil cards.

Cultist Collector

Evil

4

Steals 1 foil card effect.

Arcane Bone Knight

Evil

6

Deals double on heroes with <4 Defense.

Living Plague

Evil

9

All heroes must reroll every success.

Void Puppet

Evil

5

Negates foil boosts.

Coven Mother

Evil

10

Final Boss: immune to group Assist.

 

 

 

Scenario Name

Objective

Twist

The Missing Scholar

Rescue a professor from a haunted mansion.

One player is secretly cursed.

Echoes of the Underground

Clear a subway of spirits to reopen it.

Villains reappear at random.

Burning the Black Book

Find and destroy a cursed tome.

Each use of magic strengthens the book.

Ghost Train to Nowhere

Stop a possessed train from reaching the rift.

Every round moves the train closer.

The Screaming Mirror

Seal a cursed mirror before it infects the city.

Heroes lose Assist ability while inside.

Cult of the Open Palm

Disrupt the cult’s summoning ritual.

Boss enters if any villain lasts 3 rounds.

Dead Air

Investigate a haunted broadcast tower.

Static disables Investigate checks.

Beneath the Theater

Explore tunnels under a cursed opera house.

Every Evil card gets +1 Threat.

The Lazarus Lantern

Extinguish a magical lantern reanimating corpses.

Villains revive once.

The Endless Alley

Escape a shifting alley haunted by memories.

Players can’t use same Action twice in a row.